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Find out how our brand new Viewport IPR, more accurate lens effects and GPU rendering improvements can help you create your best work in no time.

We’ve released our first update for V-Ray Next for 3ds Max — and it’s a big one. With our brand new Viewport IPR, artists and designers can work and render at the same time. We’ve integrated more accurate lens effects, and added a host of GPU rendering improvements under the hood.

What’s new in V-Ray Next for 3ds Max, update 1

Create faster with the new Viewport IPR Keep working while you render, utilizing the ultra-fast new viewport IPR in V-Ray Next. Discover the new Lens Effects New glare and bloom lens effects have been fully redesigned to be faster and more accurate. GPU bucket rendering Accelerated multi-GPU performance and distributed rendering, plus support for Cryptomatte render elements. New GPU dispersion Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors. Faster fog with GPU Quicker, better sampling of environment fog to rapidly add depth to scenes with V-Ray GPU. Mimic rolling shutter Emulate the warped motion blur effects common in digital video and cell phone cameras. Physical Hair with Glint & Glitter controls The V-Ray Physical Hair material adds new Glint and Glitter controls for better highlights. Improved lighting render elements Improved lighting passes provide artifact-free results independent of light sampling.

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