V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.
V-Ray puts you in the driver seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.
Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.
Work the way you want – without interruption. V-Ray’s seamless 3ds Max integration keeps your workflow fluid and smooth.
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline.
AN INDUSTRY STANDARD
Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects.
"Having 3ds Max without V-Ray is like having a car without wheels."
Marek Denko, 3D Artist
WHAT'S NEW IN V-RAY 3.6
Discover all the latest features. Now compatible with 3ds Max 2018.
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
Supports shared GPU memory across NVLink compatible graphics cards.
Now with full support for GI, reflections and refractions for accurate light mixing in post.
Automatically create ID mattes with support for transparency, depth of field, and motion blur.
NVIDIA NVLINK FULL LIGHT SELECT RENDER ELEMENT CRYPTOMATTE
RECENTLY ADDED IN V-RAY 3.5
Stop your render at any point and pick up where you left off.
Fully interactive production rendering.
Significant speed improvements and major new features added, including On-demand Mip-mapping.
New algorithm dramatically speeds up rendering in scenes with many lights.
ADAPTIVE LIGHTS IMPROVED V-RAY GPU RENDERING V-RAY IPR RESUMABLE RENDERING
GLOSSY FRESNEL LIVE VR RENDERING V-RAY SCENE NODE INTERACTIVE LENS EFFECTS
New, physically-accurate reflection model.
Render interactively to Oculus Rift and HTC Vive with V-Ray GPU.
Import and render complete scene files created in any V-Ray application.
GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
ALSURFACE MATERIAL MDL MATERIALS
General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.
Import and render physically-based materials created with NVIDIA’s Material Definition Language.
HIGHLY-OPTIMIZED CPU RENDERING INCREDIBLY FAST GPU RENDERING ACCURATE LIGHTS GLOBAL ILLUMINATION
Render high-quality, high-resolution images and animations with V-Ray’s adaptive ray tracing technology.
Fine tune the look of your scenes in real time with the power of GPUs. Build materials, dial in cameras, and adjust lights interactively in the viewport.
Simulate any type of natural, artificial, or image- based lighting. With area lights, sun & sky and IES lights, you can render artistically – and accurately.
Choose from several global illumination options – exact, approximate or a hybrid of both.
PHOTOREAL CAMERAS PHYSICALLY-BASED MATERIALS MEMORY-EFFICIENT TEXTURES DYNAMIC GEOMETRY
Work like a photographer. Real-world camera controls let you capture images with detailed depth of field and cinematic motion blur.
Create any type of physical material. From multilayered car paint to accurate subsurface scattering, you can make any material imaginable.
Work with production-ready, multiresolution tiled textures from your favorite applications, like MARI, Mudbox and Zbrush.
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.
V-RAY FRAME BUFFER VRSCANS MATERIAL LIBRARY SUPPORT HAIR & FUR VOLUMES
Review, analyze and post process your renders directly in V-Ray’s advanced frame buffer. You can be sure your images will match your final output.
400+ scanned materials. Import and render directly in V-Ray.
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair&Fur, HairFarm and Ornatrix.
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and PhoenixFD.
RENDER ELEMENTS VARIANCE-BASED ADAPTIVE SAMPLING AUTOMATIC SAMPLING V-RAY DENOISER
37 unique beauty, utility and matte passes give you more control over your rendered images for compositing.
Get cleaner renders with better noise detection.
Save time with automatic sampling of lights and materials.
Automatically remove noise and cut render times by up to 50%.
NEW SKY MODEL & AERIAL VR & SPECIALTY CAMERAS TRIPLANAR MAPPIING ROUNDED CORNERS
Experience your project in virtual reality. Create content for popular VR headsets, like Samsung Gear VR, with 6x1 and spherical stereo camera types.
Quickly apply seamless textures without UVs.
Generate perfectly smooth edges at render-time with no extra modeling.
Simulate natural looking skies with realistic atmospheric depth.
SPECIALTY GEOMETRY CLIPPER W/ RENDER-TIME BOOLEANS
Create unique geometry like infinite planes, metaballs and isosurfaces, particles and object cutaways with render-time booleans.
Create complex cutaways and sections using any mesh object.